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	<title> &#187; FLARToolkit</title>
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		<title>Augment Reality with FLARToolkit</title>
		<link>http://blog.dopemag.com/archives/135</link>
		<comments>http://blog.dopemag.com/archives/135#comments</comments>
		<pubDate>Sun, 23 Aug 2009 00:04:34 +0000</pubDate>
		<dc:creator>Samala</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[FLARToolkit]]></category>

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		<description><![CDATA[Augment Reality with FLARToolkit]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Augmented_reality" target="_blank"><strong>Augmented Reality</strong></a> is on some other s**t.  It fractures the line between the <em>real</em> and <em>virtual</em> worlds, allowing for a new breed of art/tech creativity.  It uses real-world information (usually footage captured via webcam)  to interact with computer-generated graphics in real time. Check-ch-check-check-check-ch-check it out, what-wha-what-what-what&#8217;s it all about :<br />
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<p>Want to play?  Yeah, word.  Me too.  If you have a webcam, download and print <a href="http://09.aid-dcc.com/data/marker.pdf" target="_blank"><strong>the marker</strong></a> and <a href="http://09.aid-dcc.com/" target="_blank"><strong>play away</strong></a>.</p>
<p>And for those that speak geek, we love you, and you should cop this:  <a href="http://www.libspark.org/wiki/saqoosha/FLARToolKit/en" target="_blank"><strong>FLARToolKit</strong></a> (an AS3 port of the Open Source library <a href="http://www.hitl.washington.edu/artoolkit/" target="_blank"><strong>ARToolKit</strong></a>) will let you detect a marker from an input image and calculate the camera position in 3D space.  Use it with a 3D engine of your chouse and build your own Augmented Reality applications.  Don&#8217;t forget to thank Japanese coder Saqoosha for the toolkit.</p>
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